1 00:00:04,789 --> 00:00:02,290 hey i'm mick west of Medibank catalog 2 00:00:06,829 --> 00:00:04,799 professor holsters report on the 3 00:00:09,339 --> 00:00:06,839 collapse of building 7 World Trade 4 00:00:11,839 --> 00:00:09,349 Center 7 came out a few days ago and 5 00:00:14,480 --> 00:00:11,849 I've been looking at it I've read the 6 00:00:16,250 --> 00:00:14,490 report I have looked at Professor horses 7 00:00:18,890 --> 00:00:16,260 presentation and I've looked at all the 8 00:00:21,560 --> 00:00:18,900 videos that architects and engineers for 9 00:00:23,929 --> 00:00:21,570 9/11 truth shared on their channel of 10 00:00:26,000 --> 00:00:23,939 the various simulations and I've got a 11 00:00:28,700 --> 00:00:26,010 few questions that I'm gonna run through 12 00:00:31,519 --> 00:00:28,710 very quickly and then I'm gonna go into 13 00:00:36,790 --> 00:00:31,529 them in more detail so my first question 14 00:00:40,340 --> 00:00:36,800 is why does thicker 4.16 not show 15 00:00:44,779 --> 00:00:40,350 dynamic analysis now figure 4.16 16 00:00:47,479 --> 00:00:44,789 is this it is supposedly a simulation of 17 00:00:49,369 --> 00:00:47,489 what NIST proposed with some columns 18 00:00:51,770 --> 00:00:49,379 being removed and it's supposed to show 19 00:00:53,330 --> 00:00:51,780 a dynamic analysis of that situation it 20 00:00:56,389 --> 00:00:53,340 doesn't appear to do that though instead 21 00:00:58,670 --> 00:00:56,399 all it appears to do is show the top 22 00:01:00,560 --> 00:00:58,680 portion of the building simply rotating 23 00:01:02,240 --> 00:01:00,570 around a pivot point through the bottom 24 00:01:06,050 --> 00:01:02,250 point of the building with no distortion 25 00:01:08,330 --> 00:01:06,060 whatsoever my second question is what is 26 00:01:10,929 --> 00:01:08,340 the justification for static linear 27 00:01:13,670 --> 00:01:10,939 analysis in figure four point one four 28 00:01:16,640 --> 00:01:13,680 four point one four and similarly for 29 00:01:19,130 --> 00:01:16,650 point one and five or this diagram here 30 00:01:21,770 --> 00:01:19,140 now you see here it says visualization 31 00:01:23,240 --> 00:01:21,780 of linear static analysis and yet we use 32 00:01:25,940 --> 00:01:23,250 something that's obviously far beyond 33 00:01:28,520 --> 00:01:25,950 the bounds of linear static analysis we 34 00:01:30,140 --> 00:01:28,530 particularly have these columns that 35 00:01:32,899 --> 00:01:30,150 have been stretched out here which isn't 36 00:01:35,870 --> 00:01:32,909 something that is really what you do in 37 00:01:40,330 --> 00:01:35,880 linear static analysis my next question 38 00:01:48,020 --> 00:01:40,340 is what is the animation in Figure 4.20 39 00:01:50,359 --> 00:01:48,030 derived from 4.20 a and B show 40 00:01:52,190 --> 00:01:50,369 essentially the showpiece of this thing 41 00:01:54,499 --> 00:01:52,200 you see is what's shown on the on the 42 00:01:58,039 --> 00:01:54,509 cover here this neat bowing in of the 43 00:01:59,630 --> 00:01:58,049 penthouse but is it actually a dynamic 44 00:02:02,270 --> 00:01:59,640 analysis because it doesn't appear to be 45 00:02:04,850 --> 00:02:02,280 one because everything kind of moves as 46 00:02:07,520 --> 00:02:04,860 if it's almost animated by hand you see 47 00:02:08,930 --> 00:02:07,530 the the penthouse falls in very neatly 48 00:02:11,570 --> 00:02:08,940 there and everything just falls away 49 00:02:13,940 --> 00:02:11,580 with no real distortion it doesn't 50 00:02:17,760 --> 00:02:13,950 really look like it's a proper now 51 00:02:20,340 --> 00:02:17,770 my next question is why do you continue 52 00:02:22,980 --> 00:02:20,350 to confuse NIST's and sis model with the 53 00:02:27,030 --> 00:02:22,990 LS diner model this is something that is 54 00:02:29,580 --> 00:02:27,040 in the report on pages 29 and 30 you say 55 00:02:31,500 --> 00:02:29,590 that the progressive collapse model was 56 00:02:33,300 --> 00:02:31,510 separated in two parts you show it here 57 00:02:35,400 --> 00:02:33,310 and you show a line in the model problem 58 00:02:38,130 --> 00:02:35,410 is this is the LS diner model this 59 00:02:40,170 --> 00:02:38,140 diagram refers to the ancestor the 16 60 00:02:41,130 --> 00:02:40,180 floor model this is the global model 16 61 00:02:43,200 --> 00:02:41,140 floor model is a completely different 62 00:02:44,460 --> 00:02:43,210 model so I don't understand why you keep 63 00:02:46,500 --> 00:02:44,470 saying this wrong if you even look at 64 00:02:49,380 --> 00:02:46,510 the diagram on your previous page it 65 00:02:51,570 --> 00:02:49,390 says here ANSYS it says will turret and 66 00:02:54,810 --> 00:02:51,580 7/16 story model this is what they did 67 00:02:56,130 --> 00:02:54,820 in the 16 story model this is not the 16 68 00:02:57,540 --> 00:02:56,140 story model this is not the answers 69 00:02:59,580 --> 00:02:57,550 model this is the alla Steiner model why 70 00:03:02,900 --> 00:02:59,590 did you get them confused my next 71 00:03:05,430 --> 00:03:02,910 question is why focus on good a 2001 72 00:03:09,570 --> 00:03:05,440 when this did not use that in their 73 00:03:11,370 --> 00:03:09,580 global collapse NIST actually used the 74 00:03:14,970 --> 00:03:11,380 fire damage model from their their 75 00:03:17,340 --> 00:03:14,980 simulation we did not include the 76 00:03:18,710 --> 00:03:17,350 push-off of good a 2001 which is what 77 00:03:23,220 --> 00:03:18,720 you spend quite a lot of the report 78 00:03:25,410 --> 00:03:23,230 focusing on so this model here this LS 79 00:03:26,820 --> 00:03:25,420 diner model doesn't actually use the 80 00:03:32,100 --> 00:03:26,830 thing you spend most of the report in 81 00:03:34,860 --> 00:03:32,110 debunking so let's go back into this in 82 00:03:36,150 --> 00:03:34,870 a bit more a bit more detail here let's 83 00:03:37,770 --> 00:03:36,160 go back to the first question why does 84 00:03:41,520 --> 00:03:37,780 figure 4.16 85 00:03:43,230 --> 00:03:41,530 not show dynamic analysis what is 86 00:03:45,570 --> 00:03:43,240 dynamic analysis and how does it differ 87 00:03:47,670 --> 00:03:45,580 from static analysis well in static 88 00:03:49,590 --> 00:03:47,680 analysis you're essentially simulating a 89 00:03:51,300 --> 00:03:49,600 building that's not moving it's not 90 00:03:53,520 --> 00:03:51,310 collapsing and it's not like it's not 91 00:03:55,470 --> 00:03:53,530 swaying around that much you just it 92 00:03:56,970 --> 00:03:55,480 just has loads applied to it and then 93 00:03:59,030 --> 00:03:56,980 you figure out how much those loads 94 00:04:02,010 --> 00:03:59,040 cause deflection of the building and 95 00:04:04,230 --> 00:04:02,020 then you see you know will this will the 96 00:04:06,000 --> 00:04:04,240 structure support that amount of 97 00:04:07,650 --> 00:04:06,010 deflation so you're checking to see 98 00:04:11,070 --> 00:04:07,660 basically that the building won't 99 00:04:12,360 --> 00:04:11,080 collapse so in in static analysis things 100 00:04:14,640 --> 00:04:12,370 don't move 101 00:04:15,930 --> 00:04:14,650 they might deflect and deform a bit but 102 00:04:18,120 --> 00:04:15,940 you know generally they're not going to 103 00:04:21,440 --> 00:04:18,130 move now there's also the difference 104 00:04:24,120 --> 00:04:21,450 between linear and nonlinear linear 105 00:04:27,080 --> 00:04:24,130 analysis is where the response of 106 00:04:30,030 --> 00:04:27,090 connections is essentially just a simple 107 00:04:31,650 --> 00:04:30,040 linear responses like a spring if you 108 00:04:34,170 --> 00:04:31,660 put in so much force you'll get so much 109 00:04:35,700 --> 00:04:34,180 deflection if you deflect it so much 110 00:04:36,960 --> 00:04:35,710 that means that there's so much force is 111 00:04:39,450 --> 00:04:36,970 being applied is this simple linear 112 00:04:41,310 --> 00:04:39,460 response nonlinear means that it changes 113 00:04:42,930 --> 00:04:41,320 if you apply if it deflects more than a 114 00:04:45,060 --> 00:04:42,940 certain amount that changes like if you 115 00:04:46,320 --> 00:04:45,070 pull a string out long enough eventually 116 00:04:47,940 --> 00:04:46,330 it's gonna stretch out and it's not 117 00:04:49,980 --> 00:04:47,950 going to be springing anymore and say 118 00:04:51,390 --> 00:04:49,990 it's gone beyond its its linear response 119 00:04:54,960 --> 00:04:51,400 and it's now in a nonlinear response 120 00:04:57,450 --> 00:04:54,970 when a building is subjected to extreme 121 00:04:59,550 --> 00:04:57,460 loads like a sudden removal of a column 122 00:05:01,380 --> 00:04:59,560 you really want to use nonlinear because 123 00:05:03,480 --> 00:05:01,390 the connections are going to be deformed 124 00:05:05,700 --> 00:05:03,490 so much that their response isn't going 125 00:05:07,050 --> 00:05:05,710 to be linear anymore but unfortunately 126 00:05:09,180 --> 00:05:07,060 it seems that professor holster use is 127 00:05:12,090 --> 00:05:09,190 just linear but what we're talking about 128 00:05:14,300 --> 00:05:12,100 here is a dynamic model and ambach 129 00:05:18,090 --> 00:05:14,310 things move here we have things moving 130 00:05:20,790 --> 00:05:18,100 if I'm moving quite a lot the problem is 131 00:05:22,530 --> 00:05:20,800 in a proper dynamic simulation you 132 00:05:24,360 --> 00:05:22,540 shouldn't just have the top half of the 133 00:05:27,150 --> 00:05:24,370 building rotating like this you wouldn't 134 00:05:29,520 --> 00:05:27,160 just have this rotating the outside of 135 00:05:31,860 --> 00:05:29,530 the building is structural columns so 136 00:05:33,870 --> 00:05:31,870 these structural columns should actually 137 00:05:36,450 --> 00:05:33,880 be impacting the bottom structural 138 00:05:38,340 --> 00:05:36,460 columns so if this was an actual dynamic 139 00:05:40,140 --> 00:05:38,350 analysis you would expect to see a lot 140 00:05:41,940 --> 00:05:40,150 of bending down here you don't see 141 00:05:44,670 --> 00:05:41,950 anything in fact what you see is kind of 142 00:05:47,070 --> 00:05:44,680 curious is that he's removed an entire 143 00:05:50,190 --> 00:05:47,080 floor worth of columns here so we've got 144 00:05:52,200 --> 00:05:50,200 this bottom part then we got a gap then 145 00:05:53,910 --> 00:05:52,210 we have the top part and if you play the 146 00:05:55,590 --> 00:05:53,920 animation what happens is the top part 147 00:05:59,100 --> 00:05:55,600 just simply rotates and passes through 148 00:06:03,180 --> 00:05:59,110 the bottom part this very clearly is not 149 00:06:06,780 --> 00:06:03,190 a dynamic simulation of the any 150 00:06:09,030 --> 00:06:06,790 situation is supposed to be trying to 151 00:06:11,190 --> 00:06:09,040 simulate what NIST said happened now 152 00:06:14,130 --> 00:06:11,200 let's compare it to an actual dynamic 153 00:06:17,820 --> 00:06:14,140 simulation the the NIST simulation let 154 00:06:20,670 --> 00:06:17,830 me just find that is the actual 155 00:06:22,590 --> 00:06:20,680 simulation that NIST it I overlaid three 156 00:06:26,010 --> 00:06:22,600 different simulations and I flipped it 157 00:06:27,990 --> 00:06:26,020 so you can see what's going on but it's 158 00:06:30,570 --> 00:06:28,000 dynamic simulation things are moving 159 00:06:32,150 --> 00:06:30,580 floors are falling columns are bending 160 00:06:35,880 --> 00:06:32,160 things are actually moving quite a lot 161 00:06:38,700 --> 00:06:35,890 they're dynamic simulation you expect a 162 00:06:40,580 --> 00:06:38,710 lot of things to happen so here we see 163 00:06:44,540 --> 00:06:40,590 the 164 00:06:46,220 --> 00:06:44,550 collapsing and we see a lot of 165 00:06:47,930 --> 00:06:46,230 defamation of the columns on the 166 00:06:49,250 --> 00:06:47,940 interior of the building because the 167 00:06:50,480 --> 00:06:49,260 interior is collapsing it's time to 168 00:06:52,760 --> 00:06:50,490 buckle over here and this is where 169 00:06:54,770 --> 00:06:52,770 ventually the entire interior collapses 170 00:06:56,480 --> 00:06:54,780 and the outside collapses you also see 171 00:06:59,000 --> 00:06:56,490 this defamation here which you don't see 172 00:07:01,130 --> 00:06:59,010 in reality a lot of people point to that 173 00:07:03,110 --> 00:07:01,140 as being a problem but really it's just 174 00:07:05,830 --> 00:07:03,120 kind of indicative of the complex nature 175 00:07:08,240 --> 00:07:05,840 the chaotic nature essentially of 176 00:07:11,660 --> 00:07:08,250 simulations like this once you've gone 177 00:07:13,910 --> 00:07:11,670 past the initial point the actual 178 00:07:15,860 --> 00:07:13,920 outcome can vary quite a lot Hulsey 179 00:07:17,090 --> 00:07:15,870 talks about this in his talk actually 180 00:07:18,980 --> 00:07:17,100 someone asked him why there wasn't a 181 00:07:20,390 --> 00:07:18,990 kink in the top of the building and he 182 00:07:22,400 --> 00:07:20,400 explained that he tried and tried and 183 00:07:23,900 --> 00:07:22,410 tried to get this kink in his model but 184 00:07:25,310 --> 00:07:23,910 he could never actually do it so he 185 00:07:28,520 --> 00:07:25,320 didn't really understand why there 186 00:07:30,590 --> 00:07:28,530 wasn't that kink anyway this is what a 187 00:07:35,420 --> 00:07:30,600 dynamic simulation should actually look 188 00:07:37,010 --> 00:07:35,430 like this is not this is just one box 189 00:07:40,100 --> 00:07:37,020 rotating it's not simulating anything 190 00:07:44,000 --> 00:07:40,110 it's just the top box rotating and he 191 00:07:45,410 --> 00:07:44,010 does this again in Figure 4.20 this is 192 00:07:46,790 --> 00:07:45,420 figure four point two zero which is 193 00:07:48,710 --> 00:07:46,800 basically the same type of thing I think 194 00:07:50,570 --> 00:07:48,720 it's just a different this is where we 195 00:07:52,160 --> 00:07:50,580 moved all the columns simultaneously and 196 00:07:53,350 --> 00:07:52,170 he says this made the building tip over 197 00:07:57,440 --> 00:07:53,360 to one side 198 00:07:59,300 --> 00:07:57,450 which not only doesn't really make sense 199 00:08:01,550 --> 00:07:59,310 because why would the building's 200 00:08:03,260 --> 00:08:01,560 momentum move sideways when it's all 201 00:08:05,650 --> 00:08:03,270 going down near the center of gravity 202 00:08:07,550 --> 00:08:05,660 isn't going to pop out to the side and 203 00:08:10,220 --> 00:08:07,560 but you got the same thing again you've 204 00:08:11,780 --> 00:08:10,230 got this this row of columns remove the 205 00:08:13,970 --> 00:08:11,790 entire floor of columns has been removed 206 00:08:16,220 --> 00:08:13,980 bottom isn't moving at all and the top 207 00:08:17,840 --> 00:08:16,230 just simply rotates through the top 208 00:08:20,300 --> 00:08:17,850 since there might be a little distortion 209 00:08:21,890 --> 00:08:20,310 here it's kind of hard to tell but 210 00:08:25,580 --> 00:08:21,900 basically this is not a dynamic 211 00:08:29,600 --> 00:08:25,590 simulation next question what is the 212 00:08:32,180 --> 00:08:29,610 justification for static linear analysis 213 00:08:34,850 --> 00:08:32,190 in Figure 4 point 1 4 this is figure 4 214 00:08:37,070 --> 00:08:34,860 point 1 4 says visualization of linear 215 00:08:38,360 --> 00:08:37,080 static analysis on the southeast showing 216 00:08:41,120 --> 00:08:38,370 the building tipping to the southeast 217 00:08:44,060 --> 00:08:41,130 after the hypothetical failure of column 218 00:08:48,260 --> 00:08:44,070 76 to 81 this is I think 4 columns over 219 00:08:49,700 --> 00:08:48,270 here now this is linear static analysis 220 00:08:51,650 --> 00:08:49,710 now I've always already discussed why 221 00:08:53,440 --> 00:08:51,660 linear analysis really isn't appropriate 222 00:08:54,760 --> 00:08:53,450 you wonder nonlinear 223 00:08:57,850 --> 00:08:54,770 spawns especially if you're doing things 224 00:09:00,550 --> 00:08:57,860 like stretching out columns which you 225 00:09:03,190 --> 00:09:00,560 wouldn't really do but it's a static 226 00:09:04,900 --> 00:09:03,200 analysis and static analysis you use 227 00:09:06,910 --> 00:09:04,910 when things don't really move very much 228 00:09:08,740 --> 00:09:06,920 you know things kind of settle you you 229 00:09:10,480 --> 00:09:08,750 see things settling but when a building 230 00:09:12,280 --> 00:09:10,490 is starting to tip over then the 231 00:09:13,630 --> 00:09:12,290 momentum of the building itself will 232 00:09:15,580 --> 00:09:13,640 come into play the momentum of the 233 00:09:18,190 --> 00:09:15,590 movement of the columns impacting other 234 00:09:20,110 --> 00:09:18,200 columns will come into play this is when 235 00:09:21,670 --> 00:09:20,120 you do static analysis it's like this 236 00:09:23,950 --> 00:09:21,680 really really gradual thing you kind of 237 00:09:25,360 --> 00:09:23,960 let it settle a bit and then you would 238 00:09:26,890 --> 00:09:25,370 run the simulation again you let it 239 00:09:29,020 --> 00:09:26,900 settle a little bit more than you run 240 00:09:30,760 --> 00:09:29,030 the simulation again you ignore time and 241 00:09:32,530 --> 00:09:30,770 you ignore momentum and you ignore like 242 00:09:35,260 --> 00:09:32,540 collisions and the momentum of those 243 00:09:37,390 --> 00:09:35,270 collisions between objects so in a 244 00:09:39,310 --> 00:09:37,400 situation like this with a building 245 00:09:41,560 --> 00:09:39,320 tipping over to the side I don't think 246 00:09:43,270 --> 00:09:41,570 that static analysis is really a very 247 00:09:45,250 --> 00:09:43,280 appropriate thing and linear static 248 00:09:47,320 --> 00:09:45,260 analysis really isn't at all because you 249 00:09:48,970 --> 00:09:47,330 can expect all kinds of defamation here 250 00:09:51,010 --> 00:09:48,980 which is going to completely change the 251 00:09:54,220 --> 00:09:51,020 linear response yeah big thing here 252 00:09:56,170 --> 00:09:54,230 obviously is these columns here appear 253 00:09:58,780 --> 00:09:56,180 to have been stretched out two out of 254 00:10:00,910 --> 00:09:58,790 three times their natural length which 255 00:10:02,350 --> 00:10:00,920 of course is impossible and you can 256 00:10:04,990 --> 00:10:02,360 suggest that if she's using a kind of a 257 00:10:08,770 --> 00:10:05,000 linear spring for the columns in the 258 00:10:11,110 --> 00:10:08,780 back which is a bit a bit inappropriate 259 00:10:16,540 --> 00:10:11,120 I think and you know wrong I think in 260 00:10:18,760 --> 00:10:16,550 many yeah just basically wrong this 261 00:10:20,410 --> 00:10:18,770 actually is carries on to figure four 262 00:10:21,850 --> 00:10:20,420 point one five which is the same type of 263 00:10:23,560 --> 00:10:21,860 thing it's even more dramatic here you 264 00:10:26,040 --> 00:10:23,570 can see these columns stretching out 265 00:10:28,600 --> 00:10:26,050 here and then there's this kind of weird 266 00:10:30,430 --> 00:10:28,610 deformation here and you see a bit of 267 00:10:32,350 --> 00:10:30,440 the floors being squished down at the 268 00:10:35,200 --> 00:10:32,360 front which is what you'd expect but hey 269 00:10:37,570 --> 00:10:35,210 this is something that you do not see in 270 00:10:39,340 --> 00:10:37,580 the supposed dynamic analysis and the 271 00:10:42,610 --> 00:10:39,350 dynamic analysis you don't see these 272 00:10:44,380 --> 00:10:42,620 these floors being being crushed which 273 00:10:46,150 --> 00:10:44,390 we should cover so that's obviously not 274 00:10:47,740 --> 00:10:46,160 the dynamic analysis if you can show it 275 00:10:48,880 --> 00:10:47,750 in the static analysis then you 276 00:10:51,550 --> 00:10:48,890 certainly should be other shows in the 277 00:10:52,780 --> 00:10:51,560 dynamic analysis again here it is you 278 00:10:55,270 --> 00:10:52,790 know there's there's no real crushing 279 00:10:58,030 --> 00:10:55,280 going on it's more apparent in the the 280 00:11:00,720 --> 00:10:58,040 other animation this this just kind of 281 00:11:03,640 --> 00:11:00,730 slides off it's kind of a bizarre thing 282 00:11:06,070 --> 00:11:03,650 it wouldn't happen it's just it's just 283 00:11:07,310 --> 00:11:06,080 ridiculous I think what's happening here 284 00:11:11,290 --> 00:11:07,320 though is he's going to take 285 00:11:14,420 --> 00:11:11,300 what he thinks are the results of the 286 00:11:15,950 --> 00:11:14,430 static analysis static analysis which is 287 00:11:18,260 --> 00:11:15,960 completely inappropriate and it's pushed 288 00:11:19,730 --> 00:11:18,270 far too far beyond this limits and he 289 00:11:22,280 --> 00:11:19,740 said oh he's tilted over like this in 290 00:11:24,110 --> 00:11:22,290 the the static analysis let's do a 291 00:11:27,050 --> 00:11:24,120 dynamic analysis like a kind of a 292 00:11:30,020 --> 00:11:27,060 pretend dynamic analysis and so he's 293 00:11:32,150 --> 00:11:30,030 taken this static analysis and then he's 294 00:11:35,390 --> 00:11:32,160 just made the building just gonna rotate 295 00:11:37,280 --> 00:11:35,400 around a point to match this angle which 296 00:11:41,480 --> 00:11:37,290 is complete nonsense this is obviously 297 00:11:45,230 --> 00:11:41,490 not a dynamic analysis all right next 298 00:11:47,600 --> 00:11:45,240 point why focus on good at a 2001 299 00:11:50,540 --> 00:11:47,610 collapse when this did not use that in 300 00:11:53,470 --> 00:11:50,550 their global collapse analysis now 301 00:11:57,770 --> 00:11:53,480 there's a lot of focus on this one 302 00:12:00,080 --> 00:11:57,780 connection good a 2001 to column 79 and 303 00:12:02,480 --> 00:12:00,090 mr. gestured that's the expansion of 304 00:12:04,400 --> 00:12:02,490 beams next to it pushed it off its seat 305 00:12:07,520 --> 00:12:04,410 and that was the collapse initiation 306 00:12:10,820 --> 00:12:07,530 event if sir I suggested a probable 307 00:12:13,570 --> 00:12:10,830 collapse initiation event but this 308 00:12:16,580 --> 00:12:13,580 didn't actually use that in their 309 00:12:18,530 --> 00:12:16,590 dynamic analysis that was one result of 310 00:12:20,750 --> 00:12:18,540 their static in one other stuff in there 311 00:12:23,660 --> 00:12:20,760 the Hansen alysus which is a kind of a 312 00:12:26,420 --> 00:12:23,670 more detailed local model but if you 313 00:12:28,010 --> 00:12:26,430 look at the actual results of their 314 00:12:33,140 --> 00:12:28,020 there LS diner models is the global 315 00:12:35,510 --> 00:12:33,150 model actually mark comm 79 on this and 316 00:12:39,080 --> 00:12:35,520 we can see what happened I'm marketing 317 00:12:42,860 --> 00:12:39,090 green it's actually it's on this floor 318 00:12:45,890 --> 00:12:42,870 floor 30 and con column 79 is this one 319 00:12:47,120 --> 00:12:45,900 at the back and good at a 2001 it's just 320 00:12:50,890 --> 00:12:47,130 going to behind this going to the back 321 00:12:52,670 --> 00:12:50,900 wall so if I play this you will see 322 00:12:54,620 --> 00:12:52,680 nothing's really happening with calm 323 00:12:56,240 --> 00:12:54,630 with that a 2001 it's way back there 324 00:12:57,710 --> 00:12:56,250 this girder is glad this girder has 325 00:12:59,420 --> 00:12:57,720 collapsed this goodness collapse this 326 00:13:01,520 --> 00:12:59,430 gooders collapse good as collapsed over 327 00:13:03,560 --> 00:13:01,530 here goodness collapsing over here some 328 00:13:05,990 --> 00:13:03,570 damage down here these are all kind of 329 00:13:10,280 --> 00:13:06,000 starting to go and if we continue to 330 00:13:12,620 --> 00:13:10,290 play yeah now now we see that particular 331 00:13:18,070 --> 00:13:12,630 good at a 2001 actually collapse at this 332 00:13:21,079 --> 00:13:18,080 point so good at a 2001 isn't used in 333 00:13:22,759 --> 00:13:21,089 the global model 334 00:13:26,449 --> 00:13:22,769 in terms of an initiation advantage just 335 00:13:28,399 --> 00:13:26,459 something that will fall because all the 336 00:13:29,659 --> 00:13:28,409 girders fall at some point but really 337 00:13:31,549 --> 00:13:29,669 what happened is the other girders 338 00:13:34,339 --> 00:13:31,559 around it failed first this is I don't 339 00:13:35,629 --> 00:13:34,349 know what this is 2002 maybe but that he 340 00:13:37,489 --> 00:13:35,639 has four different girders here with 341 00:13:40,129 --> 00:13:37,499 fire damage and they they collapse so 342 00:13:42,349 --> 00:13:40,139 this is miss global model so if you want 343 00:13:44,359 --> 00:13:42,359 to compare your global model to miss 344 00:13:46,609 --> 00:13:44,369 global model and you can't be talking 345 00:13:48,109 --> 00:13:46,619 about like oh well you know a 2001 346 00:13:51,769 --> 00:13:48,119 couldn't possibly have collapsed because 347 00:13:55,579 --> 00:13:51,779 it didn't in this model in this a 2001 348 00:13:58,009 --> 00:13:55,589 it missed global model there LS dinah 349 00:13:59,209 --> 00:13:58,019 model we did in fact have good 350 00:14:04,789 --> 00:13:59,219 connections which I'll come to in a 351 00:14:06,679 --> 00:14:04,799 second there it is and in a global 352 00:14:09,819 --> 00:14:06,689 context you can see it's the same type 353 00:14:12,829 --> 00:14:09,829 of thing muck floor 13 in red here and 354 00:14:15,499 --> 00:14:12,839 you will see there's all the other 355 00:14:21,859 --> 00:14:15,509 damage is not on floor 13 yet is around 356 00:14:25,279 --> 00:14:21,869 it over here and it does eventually fall 357 00:14:27,819 --> 00:14:25,289 out and again this is what an actual 358 00:14:30,709 --> 00:14:27,829 dynamic model looks like a nonlinear 359 00:14:32,299 --> 00:14:30,719 dynamic analysis which is what what you 360 00:14:34,209 --> 00:14:32,309 should do if you want to model a falling 361 00:14:39,889 --> 00:14:34,219 building you don't just model one block 362 00:14:42,289 --> 00:14:39,899 rotating above another block okay next 363 00:14:44,689 --> 00:14:42,299 question what is the animation in Figure 364 00:14:46,039 --> 00:14:44,699 4.2 for derived from cuz it looks like 365 00:14:48,019 --> 00:14:46,049 it's done by hand now this is the one 366 00:14:50,959 --> 00:14:48,029 that's new obviously meant to match the 367 00:14:52,969 --> 00:14:50,969 famous videos we see that the penthouses 368 00:14:55,309 --> 00:14:52,979 like snapped in to and it falls into the 369 00:14:57,889 --> 00:14:55,319 building it stops right here for some 370 00:15:00,199 --> 00:14:57,899 reason and then the rest of the building 371 00:15:01,369 --> 00:15:00,209 collapses you will see this go down and 372 00:15:02,209 --> 00:15:01,379 then the rest of the building collapses 373 00:15:05,329 --> 00:15:02,219 so this is something was obviously 374 00:15:07,969 --> 00:15:05,339 intended to match the actual collapse 375 00:15:10,669 --> 00:15:07,979 and there's two versions of this 4.2 for 376 00:15:13,729 --> 00:15:10,679 a 4.2 for B and you can see better I 377 00:15:15,739 --> 00:15:13,739 think what's going on in 4.2 for B and 378 00:15:19,909 --> 00:15:15,749 this can is where we get to the problems 379 00:15:21,919 --> 00:15:19,919 with this notice the way the penthouse 380 00:15:23,989 --> 00:15:21,929 has collapsed here I'm just going to pan 381 00:15:25,549 --> 00:15:23,999 back and forth a little bit here it 382 00:15:30,469 --> 00:15:25,559 snaps into in the middle and then it 383 00:15:31,909 --> 00:15:30,479 very very neatly pivots around what 384 00:15:34,009 --> 00:15:31,919 seems to be at this point here and this 385 00:15:34,910 --> 00:15:34,019 point here is going to let rotating so 386 00:15:36,439 --> 00:15:34,920 this means the 387 00:15:40,059 --> 00:15:36,449 bottom corner here actually kind of 388 00:15:42,379 --> 00:15:40,069 lifts up it's really kind of bizarre and 389 00:15:44,169 --> 00:15:42,389 then when he gets to a certain amount of 390 00:15:47,660 --> 00:15:44,179 pivot it all starts to fall 391 00:15:48,799 --> 00:15:47,670 simultaneously and then it gets to about 392 00:15:50,749 --> 00:15:48,809 here and then it's that's that kind of 393 00:15:52,689 --> 00:15:50,759 close-up on itself and it looks like it 394 00:15:54,769 --> 00:15:52,699 wrapped around something and then stops 395 00:15:55,849 --> 00:15:54,779 it's all very strange 396 00:15:58,549 --> 00:15:55,859 I suppose it's supposed to be wrapping 397 00:16:00,199 --> 00:15:58,559 around the the girders across the 398 00:16:02,629 --> 00:16:00,209 columns but they're all gone what's it 399 00:16:04,369 --> 00:16:02,639 actually wrapping around doesn't make 400 00:16:06,579 --> 00:16:04,379 any sense but anyway that more of the 401 00:16:09,439 --> 00:16:06,589 point is that you have got this 402 00:16:12,949 --> 00:16:09,449 remarkably smooth rotation here with 403 00:16:14,929 --> 00:16:12,959 zero defamation these it's like it's 404 00:16:15,530 --> 00:16:14,939 almost like they'd split this into two 405 00:16:18,769 --> 00:16:15,540 halves 406 00:16:21,919 --> 00:16:18,779 they've manually rotated each one out 407 00:16:24,409 --> 00:16:21,929 and then they manually made it fall down 408 00:16:26,319 --> 00:16:24,419 to here with nothing else going on 409 00:16:29,139 --> 00:16:26,329 nothing's really being damaged here and 410 00:16:32,329 --> 00:16:29,149 then they manually made it stop here and 411 00:16:34,669 --> 00:16:32,339 then after that we got another strange 412 00:16:36,919 --> 00:16:34,679 thing which is this just kind of neatly 413 00:16:39,470 --> 00:16:36,929 falls into the building looking nothing 414 00:16:40,699 --> 00:16:39,480 like what actually happened which loads 415 00:16:44,720 --> 00:16:40,709 of deformation going on in the real 416 00:16:48,229 --> 00:16:44,730 thing here's a another comparison of the 417 00:16:50,539 --> 00:16:48,239 NIST model with this and this is the 418 00:16:52,400 --> 00:16:50,549 real view taken from some distance away 419 00:16:54,049 --> 00:16:52,410 so it's a little hard to see but so I'll 420 00:16:57,259 --> 00:16:54,059 just run through it real quick we'll see 421 00:16:58,669 --> 00:16:57,269 the interior damage going on in the the 422 00:16:59,210 --> 00:16:58,679 NIST model which will eventually lead to 423 00:17:00,650 --> 00:16:59,220 collapse 424 00:17:03,289 --> 00:17:00,660 you know things happening here yet hope 425 00:17:07,220 --> 00:17:03,299 so now now we've got the falling in of 426 00:17:08,419 --> 00:17:07,230 the two penthouses and you saw that in 427 00:17:10,909 --> 00:17:08,429 the middle one and then everything 428 00:17:13,809 --> 00:17:10,919 collapses let's just look at it a little 429 00:17:18,019 --> 00:17:13,819 bit more detail here we've got the 430 00:17:20,360 --> 00:17:18,029 tipping in of the penthouse now notice 431 00:17:22,370 --> 00:17:20,370 again we've got this kind of strange 432 00:17:25,939 --> 00:17:22,380 rotation this change outward rotation in 433 00:17:28,820 --> 00:17:25,949 the whole C model in the NIST model it 434 00:17:30,259 --> 00:17:28,830 kind of crumples in couples inwards so 435 00:17:32,419 --> 00:17:30,269 the tops of the building the tops of 436 00:17:35,539 --> 00:17:32,429 this penthouse move inwards the bottoms 437 00:17:37,940 --> 00:17:35,549 do not move and this matches reasonably 438 00:17:39,289 --> 00:17:37,950 well what we actually see in the 439 00:17:41,269 --> 00:17:39,299 real-world model if you look at the 440 00:17:44,149 --> 00:17:41,279 real-world model here you'll see that 441 00:17:46,140 --> 00:17:44,159 it's tilting inwards and it kind of it's 442 00:17:49,050 --> 00:17:46,150 crumpled berry irregularly like we have 443 00:17:50,910 --> 00:17:49,060 here and in contrast the Holte model 444 00:17:52,950 --> 00:17:50,920 it's got this very strange regularity 445 00:17:56,160 --> 00:17:52,960 and we got this very strange outward 446 00:17:57,420 --> 00:17:56,170 tilting of the bottom of the model like 447 00:17:58,500 --> 00:17:57,430 it's pivoting around the top for either 448 00:18:01,050 --> 00:17:58,510 thing around the bottom which you would 449 00:18:03,750 --> 00:18:01,060 expect so it doesn't really seem to be 450 00:18:06,810 --> 00:18:03,760 based on an actual physical thing it's 451 00:18:09,480 --> 00:18:06,820 almost as if they've taken some angles 452 00:18:12,420 --> 00:18:09,490 from there their static analysis and 453 00:18:14,730 --> 00:18:12,430 then manually animated something to make 454 00:18:15,840 --> 00:18:14,740 it look like what's happening but they 455 00:18:20,100 --> 00:18:15,850 kind of got it wrong and that they 456 00:18:23,010 --> 00:18:20,110 rotate it the penthouse pieces around a 457 00:18:26,820 --> 00:18:23,020 different rotation point here it is like 458 00:18:28,080 --> 00:18:26,830 in more detail you can see you can see 459 00:18:31,830 --> 00:18:28,090 what actually happens so let's just play 460 00:18:33,870 --> 00:18:31,840 this okay so notice this is all crumpled 461 00:18:35,070 --> 00:18:33,880 air and it looks quite not always it's 462 00:18:37,080 --> 00:18:35,080 not realistic because it's just a 463 00:18:38,670 --> 00:18:37,090 wireframe but it's lots of distortion 464 00:18:40,500 --> 00:18:38,680 which is what you will expect from these 465 00:18:42,270 --> 00:18:40,510 columns being removed it's not going to 466 00:18:45,000 --> 00:18:42,280 neatly just crack in half and lower 467 00:18:47,130 --> 00:18:45,010 itself into the building which is kind 468 00:18:48,660 --> 00:18:47,140 of what it does here in the whole see 469 00:18:50,790 --> 00:18:48,670 model as ice focus on the whole see 470 00:18:54,090 --> 00:18:50,800 model for a second I'm gonna go back and 471 00:18:57,330 --> 00:18:54,100 forth there you see this this weird kind 472 00:19:00,810 --> 00:18:57,340 of just rotating and spreading outwards 473 00:19:02,970 --> 00:19:00,820 with no drop and then all of a sudden it 474 00:19:06,050 --> 00:19:02,980 starts to just very neatly just fall 475 00:19:08,580 --> 00:19:06,060 into the building without moving at all 476 00:19:10,640 --> 00:19:08,590 there's if you compare that to the NIST 477 00:19:12,720 --> 00:19:10,650 model you see a lot more actual 478 00:19:15,810 --> 00:19:12,730 distortion which I think much more 479 00:19:16,980 --> 00:19:15,820 closely matches the actual reality of 480 00:19:19,110 --> 00:19:16,990 the situation you can see especially 481 00:19:21,690 --> 00:19:19,120 this side here tilting in and this kind 482 00:19:24,390 --> 00:19:21,700 of irregular nature you can see this a 483 00:19:28,590 --> 00:19:24,400 bit more in the other videos but this 484 00:19:30,270 --> 00:19:28,600 just seems kind of ridiculous you know 485 00:19:34,410 --> 00:19:30,280 what is actually supposed to be going on 486 00:19:35,670 --> 00:19:34,420 there and if I sit back here there's 487 00:19:38,550 --> 00:19:35,680 another interesting thing we can look at 488 00:19:40,260 --> 00:19:38,560 real quick hopefully you can make this 489 00:19:42,570 --> 00:19:40,270 out there if you watch this you'll see 490 00:19:44,370 --> 00:19:42,580 when the penthouse falls into the 491 00:19:46,410 --> 00:19:44,380 building you can see the building 492 00:19:48,630 --> 00:19:46,420 windows all kind of ripple outwards as 493 00:19:51,750 --> 00:19:48,640 the penthouse falls in and what you'll 494 00:19:53,040 --> 00:19:51,760 notice is that the rippling area just 495 00:19:54,900 --> 00:19:53,050 move forward a little bit 496 00:19:57,510 --> 00:19:54,910 it goes in iRacing you can see it's a 497 00:19:58,710 --> 00:19:57,520 bit brighter here you'll see that move 498 00:20:00,120 --> 00:19:58,720 all the way down 499 00:20:02,580 --> 00:20:00,130 whereas in horses model 500 00:20:05,160 --> 00:20:02,590 the penthouse kind of stops here so let 501 00:20:06,810 --> 00:20:05,170 me just play that it's going down down 502 00:20:09,390 --> 00:20:06,820 down down down brightness goes all the 503 00:20:11,070 --> 00:20:09,400 way down to here I'm gonna go back and 504 00:20:12,930 --> 00:20:11,080 forth a little bit here you see it going 505 00:20:14,520 --> 00:20:12,940 all the way down and this is something 506 00:20:17,060 --> 00:20:14,530 you can there's threads on Meadowbrook 507 00:20:21,750 --> 00:20:17,070 that share this in a bit more detail 508 00:20:24,000 --> 00:20:21,760 okay so why do you confuse NIST's and 509 00:20:26,250 --> 00:20:24,010 see smaller with the LS diner model this 510 00:20:28,350 --> 00:20:26,260 it makes a big deal of this and he talks 511 00:20:31,440 --> 00:20:28,360 about it in the presentation 512 00:20:33,780 --> 00:20:31,450 professor Halsey and he says that he 513 00:20:35,730 --> 00:20:33,790 thinks that NIST had different stiffness 514 00:20:38,400 --> 00:20:35,740 on one side of the building or the other 515 00:20:41,460 --> 00:20:38,410 because of this here but yeah as as I 516 00:20:45,480 --> 00:20:41,470 noticed as I noted before and as 517 00:20:48,390 --> 00:20:45,490 actually says in the model is the 518 00:20:50,130 --> 00:20:48,400 ancestor it's a 16 story model it's not 519 00:20:51,360 --> 00:20:50,140 the global model you know he's 520 00:20:52,980 --> 00:20:51,370 objections he don't really make any 521 00:20:54,540 --> 00:20:52,990 sense and it's a bit worrying because it 522 00:20:57,300 --> 00:20:54,550 kind of shows that he doesn't really 523 00:21:00,000 --> 00:20:57,310 understand the NIST model and he's been 524 00:21:02,330 --> 00:21:00,010 ignoring all of the criticism of his 525 00:21:04,980 --> 00:21:02,340 report for like the last two plus years 526 00:21:08,670 --> 00:21:04,990 this is something that was pointed out I 527 00:21:10,590 --> 00:21:08,680 believe around two years ago when he did 528 00:21:12,570 --> 00:21:10,600 his original presentation when he 529 00:21:15,120 --> 00:21:12,580 concluded that fire could not have 530 00:21:18,440 --> 00:21:15,130 caused the collapse he used this exact 531 00:21:21,030 --> 00:21:18,450 same thing and said that the mist model 532 00:21:22,440 --> 00:21:21,040 used stiffnesses differently on one side 533 00:21:23,760 --> 00:21:22,450 than the other when it was only the 16 534 00:21:25,440 --> 00:21:23,770 story model I don't need because they 535 00:21:27,780 --> 00:21:25,450 were only modeling the local connections 536 00:21:28,710 --> 00:21:27,790 around this area because they wanted to 537 00:21:30,390 --> 00:21:28,720 see what would happen around these 538 00:21:32,340 --> 00:21:30,400 connections it wasn't a global response 539 00:21:36,030 --> 00:21:32,350 model so it's a bit worrying that he 540 00:21:37,830 --> 00:21:36,040 doesn't actually understand that but you 541 00:21:42,090 --> 00:21:37,840 know really I think the big issues here 542 00:21:46,260 --> 00:21:42,100 are why do we have this ridiculous usage 543 00:21:48,090 --> 00:21:46,270 of static linear analysis for something 544 00:21:51,500 --> 00:21:48,100 that's obviously very dynamic and 545 00:21:54,090 --> 00:21:51,510 nonlinear and why do you have these 546 00:21:58,470 --> 00:21:54,100 rather ridiculous things that are being 547 00:22:01,460 --> 00:21:58,480 passed off as being dynamic analysis 548 00:22:04,140 --> 00:22:01,470 when they're clearly nothing of the sort 549 00:22:06,660 --> 00:22:04,150 now this is just my first pass at this 550 00:22:08,010 --> 00:22:06,670 and I probably got some things wrong 551 00:22:09,930 --> 00:22:08,020 there's probably some things I don't 552 00:22:12,399 --> 00:22:09,940 understand maybe there's reasons for 553 00:22:14,980 --> 00:22:12,409 this ridiculous animation may 554 00:22:17,049 --> 00:22:14,990 I don't know I can't think of any 555 00:22:19,090 --> 00:22:17,059 reasons but the Sun technical reasons 556 00:22:21,610 --> 00:22:19,100 why he couldn't actually show the LS 557 00:22:24,490 --> 00:22:21,620 Deena and I met Nadia via the sap2000 558 00:22:26,799 --> 00:22:24,500 animation but there's no reason for that 559 00:22:29,230 --> 00:22:26,809 except mm got buttons you can press and 560 00:22:32,649 --> 00:22:29,240 he will pop out in animation obviously 561 00:22:34,779 --> 00:22:32,659 if you did a dynamic analysis then you 562 00:22:36,490 --> 00:22:34,789 have the positions of all the members 563 00:22:38,590 --> 00:22:36,500 and you could render out something which 564 00:22:40,690 --> 00:22:38,600 shows where what happened to it that's 565 00:22:42,340 --> 00:22:40,700 not what's going on here this is just 566 00:22:44,169 --> 00:22:42,350 the top half rotating around the bottom 567 00:22:49,389 --> 00:22:44,179 half and frankly it looks quite 568 00:22:51,789 --> 00:22:49,399 ridiculous anyway I anticipate making 569 00:22:54,070 --> 00:22:51,799 another video with corrections to this 570 00:22:57,340 --> 00:22:54,080 video so if you think I got something 571 00:23:00,279 --> 00:22:57,350 wrong please put it in detail in the 572 00:23:02,799 --> 00:23:00,289 comments below or email me make up my